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Never Alone: Video Games and Other Interactive Design
September 10, 2022 – July 16, 2023
The Museum of Modern Art

Never Alone: Video Games and Other Interactive Design will investigate how interactive design informs the way we move through life and conceive of space, time, and connections, well beyond the game screen. On view in the Museum’s street-level gallery from September 10, 2022, through spring 2023, the exhibition will bring together notable examples of interactive design from MoMA’s collection, including computer interfaces, icons, apps, and 35 video games, 10 of which visitors will be able to play. This exhibition is grounded in the Museum’s history and commitment to collecting interactive design, from 1960s computer terminals to MoMA’s first selection of video games (acquired in 2012) to the websites of today.
Organized by Paola Antonelli, Senior Curator, Paul Galloway, Collection Specialist, and Anna Burckhardt, Curatorial Assistant, Department of Architecture and Design.
The exhibition is made possible by Allianz, MoMA’s partner for design and innovation, and supporter of programs that look to a more sustainable future.
Major support is provided by UNIQLO, MoMA’s proud partner of #ArtForAll.
Leadership contributions to the Annual Exhibition Fund, in support of the Museum’s collection and collection exhibitions, are generously provided by Sue and Edgar Wachenheim III, Jerry I. Speyer and Katherine G. Farley, the Sandra and Tony Tamer Exhibition Fund, The Contemporary Arts Council of The Museum of Modern Art, Eva and Glenn Dubin, the Kate W. Cassidy Foundation, Alice and Tom Tisch, Mimi Haas, the Noel and Harriette Levine Endowment, The David Rockefeller Council, the William Randolph Hearst Endowment Fund, the Marella and Giovanni Agnelli Fund for Exhibitions, Anne Dias, Kathy and Richard S. Fuld, Jr., Kenneth C. Griffin, The International Council of The Museum of Modern Art, Marie-Josée and Henry R. Kravis, and Jo Carole and Ronald S. Lauder.
Major contributions to the Annual Exhibition Fund are provided by The Junior Associates of The Museum of Modern Art, Emily Rauh Pulitzer, Brett and Daniel Sundheim, Karen and Gary Winnick, and Anna Marie and Robert F. Shapiro.
Additional funding is provided by the Dale S. and Norman Mills Leff Publication Fund.
Images
Ray Tomlinson. @. 1971. Here displayed in ITC American Typewriter Medium, the closest approximation to the character used by a Model 33 Teletype in the early 1970s
Ralph Baer. Magnavox Odyssey. 1972. Various materials. The Museum of Modern Art, New York. Gift of The Aaron and Betty Lee Stern Foundation
Toru Iwatani. Pac-Man. 1980. Video game software. Published by NAMCO LTD. (currently BANDAI NAMCO Entertainment Inc.). The Museum of Modern Art, New York. PAC-MAN TM & © 1980 BANDAI NAMCO Entertainment Inc.
Howard Scott Warshaw. Yar’s Revenge. 1982. Video game software. Published by Atari, Inc., USAThe Museum of Modern Art, New York. Gift of Atari Interactive, Inc. © 2022 Atari, Inc.
Will Wright, Maxis Inc, and Electronic Arts. SimCity 2000. 1993. Video game software. The Museum of Modern Art, New York. © 2022 Electronic Arts
Tarn Adams and Zach Adams. Dwarf Fortress. 2006. Video game software.The Museum of Modern Art, New York. Gift of the designers. © 2022 Tarn Adams
Zach Lieberman, James Powderly, Evan Roth, Chris Sugrue, TEMPT1, Theo Watson. EyeWriter. openFrameworks and custom software, eyeglasses, PlayStation Eye camera, IR pass filter, IR LEDs, battery clip, resistor, zip ties, and flexible metal wire, 7 7/8 x 5 7/8 x 1 15/16″ (20 x 15 x 5 cm). The Museum of Modern Art, New York. Architecture & Design Purchase Fund
Markus “Notch” Persson. Minecraft. 2011. Video game software. Published by Mojang. The Museum of Modern Art. New York. © 2022 Mojang
Jenova Chen (Xinghan) Chen. Flower. 2012. Video game software. Published by thatgamecompany. The Museum of Modern Art, New York. Gift of Sony Interactive Entertainment LLC. © 2008 Sony Interactive Entertainment LLC. “Flower” is a registered trademark of Sony Interactive Entertainment LLC. Developed by thatgamecompany
Lucas Pope. Papers, Please. 2013. Video game software. The Museum of Modern Art, New York. Gift of the designer. © 2022 Lucas Pope
Upper One Games, E-Line Media, and Ishmael Angaluuk Hope. Never Alone (Kisima Inŋitchuŋa). 2014. Video game software. The Museum of Modern Art, New York. Gift of E-Line Media. © 2022 E-Line Media
11 bit studios. This War of Mine. 2014. Video game software. The Museum of Modern Art, New York. Gift of 11 bit studios. © 2022 11 bit studios
Nathalie Lawhead. Everything Is Going to Be OK. 2017. Video game software. The Museum of Modern Art, New York. Gift of the artist. © 2022 Nathalie Lawhead
Bennett Foddy. Getting Over It with Bennett Foddy. Video game software. The Museum of Modern Art, New York. Gift of the designer. © 2022 Bennett Foddy
Susan Kare. Graphic icon sketch. Pencil and ink on gridded paper. 8 1/2 x 11″ (21.6 x 27.9 cm). Gift of the designer, jointly owned by the Museum of Modern Art, New York and the San Francisco Museum of Modern Art. © 2018 Susan Kare
Installation view of Never Alone: Video Games and Other Interactive Design, The Museum of Modern Art, New York, September 10, 2022 – July 16, 2023. © 2022 The Museum of Modern Art. Photo: Emile Askey
Installation view of Never Alone: Video Games and Other Interactive Design, The Museum of Modern Art, New York, September 10, 2022 – July 16, 2023. © 2022 The Museum of Modern Art. Photo: Emile Askey
Installation view of Never Alone: Video Games and Other Interactive Design, The Museum of Modern Art, New York, September 10, 2022 – July 16, 2023. © 2022 The Museum of Modern Art. Photo: Emile Askey
Installation view of Never Alone: Video Games and Other Interactive Design, The Museum of Modern Art, New York, September 10, 2022 – July 16, 2023. © 2022 The Museum of Modern Art. Photo: Emile Askey
Installation view of Never Alone: Video Games and Other Interactive Design, The Museum of Modern Art, New York, September 10, 2022 – July 16, 2023. © 2022 The Museum of Modern Art. Photo: Emile Askey